Kolja
Blauhut
Five-plus years building & shipping production web, mobile, and real-time systems in early-stage startups. Berlin & New York City, US citizen.
The Tale So Far
Founding full-stack engineer with five-plus years of experience taking products from idea to production. Strong focus on 0→1 development, performance, and close collaboration with design and product teams.
Learning management platform for frontline workers — bounti.co
- Owned and shipped core LMS features from 0→1, including course creation, assignment logic, and update workflows (React, Node.js, PostgreSQL)
- Built the employee-facing course completion experience with real-time progress tracking
- Led end-to-end development of the Audit feature for structured store-level compliance checks
- Implemented and maintained the ABR video encoding pipeline for scalable training content delivery
- Partnered closely with design and product to iterate rapidly based on user feedback
Remote-work video communication startup
- Built and shipped the cross-platform Electron app enabling real-time video communication
- Designed and implemented seat management infrastructure across frontend and backend (TypeScript, Node.js)
- Delivered core product features in a small founding team environment with rapid iteration cycles
German COVID tracking app with 40M users during the pandemic — luca-app.de
- Designed optimized exposure-notification API endpoints, reducing infrastructure costs by €30k/month
- Worked on a secure certificate chain mechanism ensuring encryption keys were signed by the German government, preventing injection of fake public keys
- Assisted debugging and mitigation during time-critical production incidents in close collaboration with the CTO and backend lead
Levenshtein SIMD
Highly optimized Levenshtein distance using the Myers bit-parallel algorithm accelerated with ARM Neon SIMD intrinsics. Built for a TU Berlin stream-processing competition.
view on github →Bloomit
Efficient Bloom filter library for TypeScript / JavaScript focused on minimal memory footprint and high performance.
view on github →Doom Device
Software rendering engine using raycasting and portals to draw scenes in the spirit of the original DOOM. Runs on web canvas and an ESP32 microcontroller.
view on github →Handwriting Transformer
Transformer that generates realistic synthetic handwriting sequences by emitting continuous probability distributions over pen coordinates and sampling trajectories.
private work